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Unity Game Developers


luhadr

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How do you deliver your game to buyers?
If they want the source code , do you simply copy the project folder and send it to them?
If its a Android Game, how do you handle the Keystore?
Do you make it for them and send them the Keystore?
Can you even send Keystores?

Any help would be greatly appreciated.

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I have never been in this situation but there’s two options that come to mind:

  1. Give your client the project folder and send them instructions on how to set up a Google Dev account and deploy.

  2. Set it up and deploy the project yourself, creating a new Google Dev account for the client and let them know the username and password so they can change it once the gig is completed.

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I have never been in this situation but there’s two options that come to mind:

  1. Give your client the project folder and send them instructions on how to set up a Google Dev account and deploy.

  2. Set it up and deploy the project yourself, creating a new Google Dev account for the client and let them know the username and password so they can change it once the gig is completed.

Thank You Justin. 😃

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